zondag 7 juni 2015

Other promo's

I want to show the other promo's too because they are pretty awesome as well. The one that is chosen for the campaign, "Shapes", is pretty well documented and there is some cool concept art on Robert-Jonathan's blog. I will ask him if I can link his blog and do that if it's okay.

All the promo's and some concept art is definitely gonna be shown at the festival itself so if you wanna see more of it you can come to the festival to check it out. It's a free festival with a great line-up this year. I'm gonna be there as well.


by
Robert-Jonathan Koeyers
Geruliane booi
Claire Sebring
(This is the one that is chosen for the campaign, for obvious reasons.... It's awesome)

For the other two I don't have a video yet but I can show you some artwork and a pretty sweet animation of a flying bird.

Animation by Jayson Rijnita


 Paintings of the Euromast and Westermeijer building by Naima Oei




Metropolis promo

Here is the finished result of the Metropolis promo.



And two animatics we made before that:

1




2




And here is a bunch of cool concept art we made before those:

Character moodboard

Stylesheets by Rumeysa Önal

 Character sketches by Brontë Kolster


Working on the story in the brainstorm-phase...






woensdag 6 mei 2015

Finally an update...

Hey guys, last quarter there wasn't anything particularly interesting to show so here I am again with the first update for quarter 4 of the year. This quarter where gonna work on a promo for a music festival in Rotterdam; Metropolis festival. It is a very big festival and is internationally known for musicians becoming famous after they performed there. Bands like "The xx", "The Strokes", "The Black Keys" and "The Prodigy" are a few examples.



It is a group commission for 3 people and I have a very good group of classmates I'm working with now. Rümeysa Önal and Brontë Kolster are both working with me on this. It is a commission that needs to be in 3D which is something I'm pretty familiar with. I'm looking forward very much to what the end-product is gonna be.

Also there is a very real chance that our promo is gonna be on the actual festival itself. Some people from the organization are gonna come on the 28th of May to judge all the promo's that where made and is gonna choose one of them to be shown on the festival. Where all working very hard and we'd love to be the one to be chosen.

Later I will do a full update with some work we made but for now there is not much to be shown. I made a beter render of the 'cell' character I've shown before and in the near future I hope to have a better version of the 'life in space' explanation I made in the second quarter, since I didn't really finish it then.

The one on the right turned into the one on the right. I hope to make a full series with more of these kinds of 3D renders. I like making them and where gonna use something similar in the promo for the Metropolis festival.

So again, another update is coming soon. For now; see you all later!Thijmen

donderdag 5 februari 2015

Solar system animated

These are some planets I animated for my second quarter of the year.
Feel free to use these as you like.






donderdag 8 januari 2015

New style for my animation

Firstly I wanted to animate using a vectortype drawing style. But then I tried using a more traditional way of drawing in photoshop and I decided I liked that more.


zondag 7 december 2014

Planets

Designing some planets for the next project. Here are the one's that are finished. Ganymede and Europa are moons from Jupiter.

dinsdag 25 november 2014

Bird animation so far

This is the flying bird so-far. It doesn't have wings yet and the frame rate is much slower than the animation will be eventually



dinsdag 18 november 2014

Next Project

This is one of the deliverable's for school. We have to animate a bird in flight. So i decided, since we can use any bird, to animate a Dr. Seuss bird. Lazy Mayzie. I don't know from which story this bird is, but it looks fun. And it is loads of fun to animate.

(edit)
She first appeared in the story "Horton hatches the egg" where she persuaded Horton the elephant to hatch her egg for her. She later appeared in the musical Seussical on Broadway.

Here are my versions of Mayzie:

(begin keyframe)

 (keyframe: end of wingbeat on the way down)

maandag 17 november 2014

Something that I was inspired to do.

Here is a character I made. It is inspired by a song from the band Plaid. 
I had an idea in my head for a ages to a make character walk towards the camera while a song is playing. I think I'm gonna use this character. Gotta love cell shading.


So I decided to make him 3d!
He doesn't have hands and feet. I think I'm gonna keep it that way.

(edit)
Here is a quick 3D render:



vrijdag 14 november 2014

Blender Cycles render

It took 9 hours to render this. And later on I found out it was in the wrong aspect ratio.... Much to learn.


Character Design

Here are two character designs I'm working on at the moment:



maandag 10 november 2014

Wooohoooo!!!

Finally finished with storyboard and animatic:

This is the storyboard

And here is the Animatic:

Here's a Monkey for you:



donderdag 6 november 2014

Storyboarding....

The storyboard I'm working on right now. It needs to be finished an made into an animatic with sound before 13:00 tomorrow. Sigh.....


woensdag 5 november 2014

3D modeling and more...

3D Modeling:

 I'm working on a 3D Model of a futuristic Bus. This is going to be an animation where a character jumps out of a moving bus. I'm experiencing some difficulties with the breaking glass at the moment. So that is a work in progress.

here is the breaking glass I'm working on. Currently it just falls and it doesn't move with the bus itself.. So that is something I'll have to work out.

This is the first Frame of the glass breaking animation. It doesn't have any materials applied to it yet. Another problem with the shards is that for some reason there are some random shards that are thicker than the rest of them. I looked it up on the forums but it seems to be a recurring problem within the fracture add-on I'm using.

This is one where it doesn't have those weird thicker shards. I gave the plane a thickness of 0.1 and set the max scale of the shards to not have a thickness of more than 0.1. This version also has the materials applied.



This is a different version of the bus

These are some things I made for Visual Design :


The one on the left is a digital version of the one on the right




zondag 16 februari 2014

Here's one i'm particularly happy with. It is maybe the first of another kind of logo i'm gonna make.

Zico:


Here are some other 'logos' I did:

Cedrique


Diotima


 Ian:


Philip:


Sabee:


Sebastiaan: